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June 4th, 2016 Mead's Quarry Knoxville, TN
6 HOURS OF KNOXVILLE
Overview
Gear
Rules
Event Map
Schedule

Ever wanted to try your hand at a race that was more interesting than just another bland 5k?  something that required you to think more about your surroundings and surprised you with new and interesting challenges?  If so, than this race is for you.  The course has been designed to accommodate all levels of fitness so no need to be intimidated, you can consider it a guided tour of Knoxville, that also happens to be a race.  If you are more competitive you can try your hand at clearing the course and completing all of the optional checkpoints within the time limit.

 

We will be having an interesting new division as well for corporate teams.  Teams will be allowed to have up to 6 members, and there will be a special trophy that the team will be given to hold onto for the year, with the opportunity to defend their title as the most cunning and fit company next year!

 

Date:

June 4th, 2016

 

Location:

Meads Quarry, Knoxville TN

 

Duration:

6 hours

 

Disciplines:

Mountain biking

Trekking

Paddling

Navigation

Climbing/Rappelling

 

Cost:

$65 per person

 

 

 

Categories:

Solo (Male and Female)

Two-Person (Male, Female, and Coed)

Three-Person (Male, Female, and Coed)

Corporate- up to 6 people per team

Register Here

What You’ll Need

 

Mandatory Gear for Each Racer

Backpack and a way to carry a minimum of 100 oz of water (e.g., camelbak, water bottles, etc.)

Food and water for the race

Space blanket

Whistle

Headlamp

Bike (Mountain bikes – no cyclocross bikes allowed

Bike helmet

Bike lights (red blinky light for rear and white for front…headlamp is ok)

 

Mandatory Gear for Each Team

Compass

Bike tool, spare tube(s), pump or CO2

Basic medical kit:

-Pain/fever medication (Ibuprofen/Tylenol), ACE Bandage, Guze pads or small roll of gauze, Benadryl

Race map (provided at check-in)

Race rules of travel (provided at check-in)

Race passport (provided at check-in)

Watch

4 feet of duct tape

Cell phone (fully charged)

Small dry bag for the safe-keeping of your cell phone. These bag(s) MUST BE WATERPROOF. It is to your benefit to make sure you have the best waterproofing system you can find.

 

Paddling Gear

Canoes, kayaks, paddles, and PFDs (life vest) will be provided for all teams

 

Recommended Gear

Waterproof map case (this can be as simple as zip lock(s) and duct tape or a store bought case)

Appropriate clothing for the weather that day

 

The Fine Print

 

Most Important Rule

Have fun, don't be a dick!

But seriously though, this is an open course, people are using these trails and greenways for the same reason you are, to have a blast.  So always be aware and ride within your control.

 

Emergency

In the event of a emergency, call race management first. You are responsible for your own safety…be smart, use your best judgement and stay safe!

 

Dropping Out of a Race

If you cannot complete a race, proceed to the nearest manned checkpoint and check in with a volunteer/race staff. A team MAY NOT leave the race course unless first notifying race management. Unless there is a major medical emergency teams are responsible for making their way back to the start/finish should they decide to drop from the race.

 

Race Timing

The timing of the event will begin at the start of the race and officially ends when the entire team or soloist crosses the finish line. Race management reserves the right to change the start/finish time for the event which will be communicated to racers at the race brief. The time recorded by race management will be the official time.

 

On the Race Course

Each team will visit a series of checkpoints that are described on the Rules of Travel/Clue Sheet. Teams must visit all the checkpoints in order (unless otherwise stated on Rules of Travel/Clue Sheet) and use the mode of transportation described.

Each team will receive a passport/control card. Teams must punch the passport at each checkpoint throughout the race course. Teams must punch the number on the passport that corresponds with the numbered checkpoint they are at. In some cases checkpoints will be manned by volunteers. At these checkpoints teams may have their passport signed by a volunteer/race management instead of punching a flag

In order to remain official teams must complete the mandatory prescribed course, and cross the finish line as a team by the official race cut-off time. All checkpoints are worth one point. Teams may acquire as many optional checkpoints as they can. Optional checkpoints are worth one point each

Teams will be ranked by the total numbers of mandatory and then optional checkpoints they have acquired. In the event of a tie (two teams each acquire all the mandatory points and the same number of optional points) the team with the fastest race time will be ranked higher

Unofficial teams may continue on the race course with race managements approval but they will be out of the running for ranking, awards and prizes

All team members must check in together at each checkpoint. All members of each team must stay within 100 feet of each other at all times during the event. All team members must cross the finish line at the same time

All races must follow a “Leave no Trace” ethic

No littering of any kind is allowed. Teams caught littering will be automatically disqualified

Teams must follow race travel instructions and avoid all off-limits areas as described on the Rules of Travel/Clue Sheet or maps- no bushwacking is allowed, all travel is to be contained to marked trials/roads.

Teams must exclusively travel under their own power during the race. Any team using motorized transportation will be automatically disqualified

 

Transition Areas

Teams may not stage any equipment on the race course

Outside assistance is allowed, however no form of automotive transportation may be used.

 

Required Gear

Teams must carry all required gear throughout each section of the race unless stated otherwise by race management. (e.g., a mountain bike helmet is required gear, but does not need to be worn during a trekking section.)

Official race passport, maps, and Rules of Travel/Clue sheet are all mandatory gear to be carried throughout the entire race. Teams that loose one of these items will be receive 1 mandatory checkpoint penalty and may be ranked unofficial

Gear checks will be performed on the race course. Teams failing to present a requested piece of mandatory gear will receive 1 mandatory checkpoint penalty for each piece of gear not shown

Each individual racer must wear a race number/bib at all times. Race numbers/bibs are part of mandatory gear

Helmets must be worn at all times during all mountain biking legs

All teams members must wear a PFD at all times during paddling sections of the race

Teams are responsible for their own food and drink on the race course.

Each racer must have capacity for at least 64 oz of fluid at all times.

 

 

Grounds for Disqualification

Leaving/abandoning a teammate

Mode of travel not specific for each leg of race

Littering on course

Non-assistance of person in danger

More than 1 hour late to the start line

Disobeying instructions from a race official

Unauthorized use of a road or trail

Not wearing a PFD during paddle/water sections

Not wearing a helmet during mountain biking sections

Violation over the identity of a competitor or change of a team member during the event

Removing or damaging a trail sign or marking

Lack of respect for other racers, volunteers, Adventure Addicts Racing Staff, equipment, or the environment. This will be dealt with on a case by case basis and is at the discretion of race management.

 

Event Starting Point/Meads Quarry

Other areas you may want to be familiar with (hint hint):

Race Day Schedule

 

Check-in: 6:30- 7:45

Mandatory Race Brief: 7:45

Race Start: 8:00am

Race Finish: 2:00pm